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Maoyang
Maoyang
Concept Artist
Petaling Jaya, Malaysia

Summary

With 8 years experiences on entertainment industry .Delivering appealing art assets for various uses such as Animation Short film , Mobile , PC .

Skills

Concept ArtVisual DevelopmentGame ArtUI/UX Visual

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Affinity Designer
Affinity Designer
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Affinity Photo
Affinity Photo

Experience

  • Concept artist / game artist at Aeonsparx interactive
    Kuala Lumpur
    February 2021 - Present

    1 , Responsible 2D art for game items such as Banners,Buttons,Frames,Widget and etc items.

    2 , In charge in-game graphic design sector's visual element such as typography,logos ,title design etc.

    3 , Design and develop responsive, user-friendly interfaces for websites and mobile applications.

    4 , Create wireframes, prototypes, and high-fidelity mock-ups for game screen.

    5 , Collaborate with other developers to ensure cohesive and comprehensive design solutions.

    6 , Design and export game assets in formats and resolutions optimised for Unity and Unreal

    7 , Work collaboratively during playtesting and iteration cycles, responding to feedback to refine visual elements.

  • Concept artist / game artist at Studio climb
    PETALING JAYA
    July 2020 - December 2020

    1 , Create high-quality 2D Environment Art for mobile game art including characters , props , building etc.From draft to final polishing.

    2 , Ensure all assets are aligned with the project’s visual style and technical requirements.

    3 , In- charge of background art for horror zombie animation shortfilm.

    4, Work under senior and art director for various icon UI element painting such as icons , frames.

  • Game Artist at Beuniq studio
    cyberjaya
    March 2020 - April 2020

    1 , Create visually appealing, user-friendly, consistent and crisp user interface art assets (e.g. menus, buttons, icons and animation etc) for mobile app's mini game.

    2 , Follow up and collaborate on in-game UI implementation to ensure smooth interaction and strong user experience.

    3 , Create sketches for flow chart ,wireframing that align with the overall visual style and direction of the game, while ensuring seamless integration with user interface elements in prototype.

    4 , Design and export game assets in formats and resolutions optimised for Unity and Unreal

  • Concept artist at Sparky Animation studio malaysia
    Kuala Lumpur
    October 2019 - November 2019

    1 , Visualize and conceive objects,vegetations ,rock or other props in a way that contributes to the overall visual quality of the IP development.

    2 , 3D character Paint-over , color concept , redesign for production need.

    3 , create miscellaneous vector graphic's icon in the animation series

  • Concept artist / game artist at Trisavior Entertainment studio
    Balakong
    March 2018 - May 2019

    1 , Creation of series 2D in-game monsters with upgrade ability and relevant graphic assets such as portrait icons , card frame etc for Gotcha game.

    2 , leading 3 man team on graphic mini game creation.

    3 , Design UI elements such as buttons, icons, menus, frames .HUDs (Heads-Up Displays), and other interactive components, ensuring consistency and usability throughout the game experience.

    4 , Design and export game assets in formats and resolutions optimised for Unity.

    5 , Help establish and maintain a consistent art style and visual language across the game, that is aligned to the IP’s tone and art direction.

    6 , Create and manage a reusable component system (e.g. modular sprites, button states, visual templates).

  • Concept artist at illusionist animation studio
    PETALING JAYA
    April 2016 - January 2018

    1 , Collaborate closely with the art director to translate scripts, narrative elements into visually appealing kid animation's world.( IP Development's animation short film )

    2 , Produce characters, environments, props, creatures , VFX concept to decent finishing . Meanwhile guarantee that all visual assets meet the artistic standards, technical requirements, and deadlines.

    3 , Create rough sketches, fully rendered illustrative pieces, material sheets, model turns, movement sheets, color script, paint overs, color palettes and other visual guides as needed by the development team.

    4 , Foster team development by providing regular feedback and ready according to situations.